Just like in Starcraft and Brood War the Terran army is the definition of adaptability and versatility on the battlefield.
Lacking the advanced technology of the Protoss and infinite numbers of the Zerg,they rely on their firepower and armor to survive in the Koprulu sector.Variety is probably the greatest strenght of the terran army,and the choices available to a terran commander are endless.
They have have the best defensive capabilities in the game,able to hold out against atackers using bunkers,sensor towers and defensive lines of powerfull siege tanks.
The Strenghts Of The Terran
- As terran the player doesn't need to worry about energy matrices or creep to build their buildings,building placements are available anywhere on the map.
- In addition to collecting minerals and build structures terran SCV's can repair any mechanical unit or structure,providing more survivability in defensive sittuations.
- Mobility in defensive and offensive plays.Buildings can lift off and move anywhere on the map.
- Great support units,in addition to being a troop transport the Medivac can heal infantry units on the move.
- Able to call down nuclear strikes,crippling armies or taking them out completely.
- Large selection of armored units and fortification capabilities.
- Can detect and prepare for incoming attacks using Sensor Towers
The Weaknesses Of The Terran
- Easy to understand,very hard to master.
- Micromanagement is sommetimes crucial
New Air Units
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMxveNTnjV0sFDMd3kG5XK7zF8wWklLPr48yYX1bSfaJr_HMbMCwe_69ueN_90HZxr6fQ3z7NgaYJcAR4PFrxzmqNW4DxBTUdm0rishS9FWfS3Gvt6zCfUi1bdGKXuboJngMlXb3HcJbr/s200/MedivacDropship.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV1OOl7vBk3z9MS_frPBgaa3DwvDQ_PYXWxlHJf7_mU88cX6T-U_9Sc8DezM0ban3xzTtgnvNNgJ6zoAP86-2uiipQc3l63YQ5P_m5GohmfVO2au2YNxC4OtTEXMi3DUZkb5p6HA-Lj18m/s200/SC2_WebKit_2008_VikingFighter.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAnfgFxmocYBuWewhTnjSAC8rYt_60TBBTtVLzaQ2Enp9Zg7l6vu_S0gTgIOcDB9wOMD1VtzGCQ2oPimg4WxszxuKrZr5sBkyYrKf3OycUKc2Ox7PozOJI83IgFnbe-oMZvpiZqptQt7ev/s200/Nomad.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZkgXMEoAC2tljSOwaj4htT99VX8zUVRuEHpEvSbk2yRxjkslTmxwiIWd3SACE4WBKPbSciq4DjLKS3Ob3csnngI__UtF7XqRHFd3j_TqaEYGrEC2_M_UlxeklfeQBHOmKVpP_y-01oEvx/s200/Banshee.jpg)
New Ground Units
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI6EkihnqZg1Lk496Xhxea9z_YQkQ-90oppr3n4-LGGin7l5ymTg74rokEmnnql0sg3pA6prRmIJjxTuFxaax2ai5TkcP9rlr0Ah8RYa8XX1VrAGDuOvCEjP7n5hXavKRvGSMFEoeliLqQ/s200/Marauder.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdQLm1RJKcjzXP8T12jdtsWVQ0RCDHqbcoABaFwCsCMQrdVarxPUCGVOKL9Q-0pyraSnl9UlEs7q0NRuZC9M503VbyWlYrl0cANHnHe4EMrGfxTdfG-ieenFbm-XERe2a71DXFkWqFDT1h/s1600/Reaper.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4xMUqI67CsWjZzVsG4QXe6-L1AHFC2AdSQMW_KchXSr___K3lmNQ9AHfe2pFMG0e1NoPD9TEFopDzfQY7UQblculT488L9qdzoOaqkW-twRfL0QH1Tn3j5xdYk75t7_oF1JZjRf3pIRW9/s200/Hellion.jpg)
New Abilities
Combat Shields : This upgrade,exclusive to the marines,grants 10 additional hp.It complements well the Stimpack ability,and is recommeded for heavy infantry formations.
Concussive Shells : The Marrauder is highly powerfull but a slow unit.To make up for this the concussive shells upgrade slows down enemy targets for 50 % of their movespeed,giving an advantage over highly mobile enemy armies.
TechLabs And Reactors : Addons to the 3 primary unit producing buildings for the Terran army,they give a choice to the commander between double base tier unit production or high tier unit production .Besides granting access to advanced unit types,TechLabs also upgrade and unlock special abilities for the units.
Orbitall Command And Planetary Fortress : The Command Center can be upgraded in these 2 advanced structures.The Orbitall Command offers MULE drops,Supply Cap drops and Orbitall Scans while the Planetary Fortress does not grant any ability other than increased defensive capabilities.Orbitall Commands are always recommended over Planetary Fortress,except for distant expansions where the player can't defend it in time.
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