Shokz Guide - Worth It Or Not ?


If you were looking for a Starcraft 2 guide to purchase chances are that you've heard about Shokz guide.

At the moment it is deemed the best guide of its kind out there being praised for its stylish presentation and content packed sections.

But wait,were talking about a guide here,aren't guides supposed to be some digital book in PDF or something ?
Well yeah tradittional guides are like that,but this is what sets Shokz apart from other guides,the way you access your guide.  

Terran Planetary Fortress Rush Vs Protoss


This Terran cheese is often acompanied by anger and hilarity,from both players because the risks involved.
This is a all-in rush,once you start its hard to go back,and if you fail,you will loose the game.

Against players who never faced such a rush before,this can guarantee a quick victory,but against experienced players it can ensure that the  "joke's on you".

Obviously this build is viable only against protoss players because the Zerg have creep that you can't place on,and the Terrans can just lift off their structures and move in another expansion.

The objective of this build is to completely eliminate your oponent,failing to do that after your rush leaves you with a large disatvantage.

Terran Rush - 111 Tech Banshee Rush - Versus Zerg


The 111 Tech Banshee Rush or "Cauthonluck Cheese" is used to catch unprepared Zerg players with early squads of Banshees .Besides the rush usefullness this builld can be used to counter heavy roach armies or fast expanding zerg players.

Terran 1 Barracks - Factory Opener


This is a popular opener as it allows easy transition into mid-game Factory/Starport plays.

The objective of this opener is getting a fast factory without cutting back on economy and openening your tech tree faster for a heavy mech or air army.

Terran 2 Barracks - Orbital Opener


The goal of this build is to sacrifice vespene gas and tech upgrades and get fast Marines without dellay to the Orbital Command upgrade.

This opener is popular in 2v2 or 4v4 matches that rely mainly on large infantry armies due to the ability to mass a  large ground force without sacrificing economy.

Terran General Unit Roles And Play Style


The Terran race is the most diverse of the three SC 2 races.Altough they share some basic traits with the protoss,the way you aproach terrans is completelly different.Here are some basic notions you should keep in mind when playing with or against terrans.

Protoss 2 Nexus Zealot/Templars Build


This mid game build relies on the use of High Templars mixed with  Zealots and is very strong against bioball armies.

The key abilities of this build are Psi Storms with the Khaydarin Amulet and the Zealot charge upgrade.The build is best used against Zerg and Terran players that go for large organic armies,like MMM or zerg ground armies.

As the name suggests this build is effective only when you have 2 bases set up with all 4 gas geysers being extracted.

When attacking the Zealots will act as meat shields quickly sourrounding your oponents with the charge,while giving time to your High Templars for devastating Psi Storms.

Protoss Cannon Rush - With Counters


If you are a beginner in Starcraft 2 a Cheese is the use of an unexpected/unsuall strategy against your oponent that is more or less all in .The chesse is a frustrating method to unbalance the game for your oponent and if he is a unexperienced player it can always lead to an easy win .

The protoss cannon rush consists of slowly suffocating your oponent with photon cannons in his main by slipping a probe without his knowledge.This is mainly effective in low level play and it is extremly risky against experienced players.

The key elements in this rush is secrecy and timing.If your oponent knows how what your planing and how to counter you,you most likely will loose the game.

Another benefitt of the cannon rush is forcing your oponent to use specific units to counter your cannon rush,while building a counter for those units.

Protoss 4 Warpgate Rush


The 4 Warpgate rush is probably the strongest agressive opening against all races.It allows for constant unit pressure against your oponent but it does have its shortcomings.

For one you are sacrificing tech upgrades and high tier unit production in favor of a large number of basic infantry units like Zealots and Stalkers .It also sacrifices economical expansion.Your goal is to deal as much damage to your enemy as you can,otherwise he will dominate you with a stronger economy later in the game.

This build relies on a pylon proxy near the enemy base for constant unit reinforcement .

Protoss 9 Pylon 12 Gate Opener


This Protoss opener has the goal to provide a strong economy to your game by giving constant probe production while you build your first gateway.It is a relatively fast opener that holds well against most rushes.The transition into the mid game is complemented by the proper timing of the Cybernetics Core and Gateway.

General Protoss Unit Roles And Macro

Regardless of what enemy your facing,when playing the Protoss these are some aspects of the race you should keep in mind.